HomeClass GuideUnholy Death Knight PvP Guide - The War Within 11.0 PvP Guide

Unholy Death Knight PvP Guide – The War Within 11.0 PvP Guide

Welcome to Skill Capped’s Unholy Death Knight PvP Guide for The War Within 11.0

All sections for Unholy Death Knight PvP have been divided into corresponding sections for the most optimal hero talents, class talents, spec talents, race, stats, gear, enchants, gems, and macros. This will help you have a good understanding of Unholy Death Knights in PvP for The War Within, the strengths and weaknesses associated with this specialization, and help you conquer the arena. This section provides a brief overview of Unholy Death Knights in The War Within.

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Table of Contents

What’s New for Unholy Death Knights in The War Within?

Unholy Death Knight experience some dramatic changes, predominantly with how many damage buffs our diseases get. Additionally, we now receive some massive buffs onto our maintenance spells, especially with Festermight providing massive uptime as opposed to before, while having a majority of our original talents shift in node positioning and talent point allocation.

However, it’s important to look into our new talents that you wouldn’t want to miss out on.

For our first new addition in our class tree, we have Vestigial Shell. This works based on who is affected by your Anti-Magic Shell, applying two additional shells to nearby friendly targets at reduced effectiveness. Although this may sound quite overpowered, especially if it applies to your teammates, a majority of the time this will be applying to your pets whenever you choose to use on yourself. Meaning that if you use Anti-Magic Shell on your allies to break up Crowd Control, you’re more likely to apply the effect of Vestigial Shell to nearby teammates.

Remaining on the topic of Anti-Magic Shell, we may see uses of our next newly added talent in the class tree, Unyielding Will, when paired with Spellwarden to free our teammate from magic based Crowd Control, adding onto the defensive utility we can produce as this class. We also receive more talents that further reduce the amount of magic damage we take, as we now gain Null Magic and Runic Protection to completely boost our survivability.

Now, instead of going too in depth about the class and spec talent trees, it’s important to cover the focal point, and where most of the new stuff really comes from. This is from a newly added tree known as Hero Talents, with Unholy Death Knights receiving the option to pick between Rider of the Apocalypse and San’layn.

For Rider of the Apocalypse, this heavily centers around class fantasy, providing us with quite the immersive feel as our centerpiece, Rider’s Champion, grants us a chance to summon any one of the four horsemen whenever we spend our runes. Only two out of the four provide meaningful effects worth covering, which include Mograine and Trollbane. The other two prioritize more on a raw damage increase without much significance.

Mograine applies a Death and Decay that moves with him wherever he goes, allowing us to benefit massively from some of our class talents for more spread pressure and sustain damage. Trollbane, on the other hand, applies a Chains of Ice on our selected target, allowing us to focus on maintenance without worrying about control too heavily.

Directing our attention to San’layn, we now have a defensive talent tree, as this aligns with our Blood spec, to guarantee our safety if we ever become a potential kill target. The centerpiece of this tree is Vampiric Strike, which relies on Death Coil, Epidemic, and Death Strike to convert our Scourge Strike into a Vampiric Strike for some added healing and damage. We also receive Essence of the Blood Queen whenever we use this to gain up to 5% Haste.

Overall, Unholy Death Knights tends to be one of strongest melees in competitive play, as their buffs towards team utility and their overall sustain damage make them a deadly force to be reckoned with.

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