Welcome to Skill Capped’s Survival Hunter PvP Guide for The War Within 11.0
All sections for Survival Hunter PvP have been divided into corresponding sections for the most optimal hero talents, class talents, spec talents, race, stats, gear, enchants, gems, macros, and pets. This will help you have a good understanding of Survival Hunters in PvP for The War Within, the strengths and weaknesses associated with this specialization, and help you conquer the arena. This section provides a brief overview of Survival Hunters in The War Within.
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Table of Contents
What’s New for Survival Hunters in The War Within?
Survival Hunter has been subject to a variety of changes that alter our rotation and gameplay. The most dramatic change focuses on Tip of the Spear, which now causes us to be more aware of buff maintenance as each stack increases the damage of any direct damaging ability. To build our stacks, we still rely on Kill Command, but we now generate them through Flanking Strike and Coordinated Assault in combination with Symbiotic Adrenaline.
Aside from Tip of the Spear, another massive change is that both Wildfire Bomb and Flanking Strike now cost focus, making Kill Command more necessary to press in order to generate Focus and continue dealing damage.
Focusing on our class tree, we now have Binding Shot, Scatter Shot, High Explosive Trap, and Intimidation all at the same time. This gives you more opportunities to throw out Crowd Control, assisting you with controlling your opponents. Alongside this, we now have Kodo Tranquilizer, which enhances our purge effect to also hit two nearby players. Unfortunately, this has been tuned down in PvP, meaning that you won’t be able to remove an additional magic effect off your selected target.
Shifting over to our Survival tree, we have new talents here that provide us with even more burst damage. Most of these talents make Coordinated Assault way stronger of a cooldown, as we have way more uptime on it thanks to Symbiotic Adrenaline, and Bombardier which resets our Wildfire Bomb charges upon pressing it and gives us more Explosive Shot charges once it expires. Additionally, we now opt out of Mongoose Bite and select talents that provide more AoE cleave. This is because Survival Hunter is now more Focus starved, which makes it more difficult to generate max Mongoose Bite stacks. Not to mention, the damage we gain out of this talent is quite marginal in comparison to Raptor Strike.
However, the most exciting part of The War Within is the introduction of Hero talents, to which we have two to choose from; Sentinel or Pack Leader.
Hero Tree: Sentinel
Sentinel as our preferred pick here provides us with great enhancements to our character, as we now have our Sentinel hallmark talent that passively buffs our overall damage. You’ll be naturally applying stacks of this debuff on the target you are hitting, and once you generate over 3 stacks, you have the chance to create a delayed implosion. This means it will consume each stack on the target every second until all have been used up.
Once a Sentinel stack is consumed, we reduce the cooldown on our Coordinated Assault if we select Sentinel Watch as one of our choice nodes, and with Symbiotic Adrenaline added to the mix we can have Coordinated Assault up every 45 seconds. This makes our consistent pressure way stronger than in Dragonflight. Also, we receive Catch Out, which makes it quite annoying for the enemy team as its root effect is not affected by Diminishing Returns.
Finally, we have our endcap node, Lunar Storm, making it advantageous to use on targets in stuns, or when your opponents are grouped up. This will summon an owl that applies some solid damage to all targets in its radius, and can appear every 15 seconds from your next Wildfire Bomb. What really makes this powerful is the damage modifier it applies to Sentinel marked targets.
Hero Tree: Pack Leader
Alternatively, we have Pack Leader. This Hero tree is currently underwhelming in its performance, but will soon be our recommended Hero tree once 11.0.5. releases. This is because we receive flat out damage buffs to our core damaging spells. As for how this build works, we have our hallmark node Vicious Hunt, which buffs your next Kill Command after Kill Command is used. This is nothing to really optimize as you’ll be naturally consuming its damage buff as you play.
Overall, the majority of talents located here are all about buffing your pet’s damage, mainly through their basic attacks and Kill Command.
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