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Best PvP Talents & Hero Talents for Outlaw Rogues – The War Within 11.0 PvP Guide

Welcome to Skill Capped’s Guide on the Best PvP Talents & Hero Talents for Outlaw Rogues in The War Within 11.0

All sections for Outlaw Rogue PvP have been divided into corresponding sections for the most optimal hero talents, class talents, spec talents, race, stats, gear, enchants, gems, and macros. This will help you have a good understanding of Outlaw Rogues in PvP for The War Within, the strengths and weaknesses associated with this specialization, and help you conquer the arena. This section will guide you on the best Outlaw Rogue PvP Talents in The War Within.

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Table of Contents

The War Within expands our arsenal of talent options, which include our new talent hero talent trees, Trickster and Fatebound. With Trickster being quite lackluster in the current meta, we will only cover how to best assemble your Fatebound Hero tree.

Hero Talents: Fatebound | Default Build

Here is our recommended loadout for Fatebound. We constantly make use of Hand of Fate, granting us some nice enhancements to our throughput upon using a finisher at or above 5 combo points.

Let’s cover some talents located here that require a bit more explanation to use them effectively in the arena.

  • Hand of Fate allows you to flip a coin every time you use a finisher. If your coin lands on Heads, you receive a damage modifier for 10 seconds, otherwise you deal some immediate damage on the target you’re hitting. If you consecutively land on the same face, the effect you receive is amplified.
  • Edge Case and Double Jeopardy allow you to generate 2 coins with the same face from your next finisher. Since you retain your Adrenaline Rush in Stealth, most use this in the opener to maximize its effects with Subterfuge.
  • Death’s Arrival allows you to use Grappling Hook twice in a row without affecting its cooldown, but the second Grappling Hook has to be used within 3 seconds of when the first one was used.
  • Fateful Ending grants you a 7% Agility buff throughout an entire game, as long as you don’t stay out of combat for too long, when you consecutively flip the same 7 faces.

Hero Talents: Fatebound | Supercharge Build

Next up we have our Supercharger build, which incorporates more finishing power out of our Dispatch and Between the Eyes after using Roll the Bones. This is best used for Between the Eyes during your Subterfuge windows as you can reset the cooldown of Between the Eyes as long as Subterfuge is up.

Additionally, this build includes more defensive utility, such as Combat Stamina and Elusiveness to make Feint and Evasion provide us with a 20% damage reduction while active. If you would rather select Cheat Death instead of relying on Feint to minimize damage taken when it matters the most, you can make that change based on your own preference.

Hero Talents: Fatebound | Keep it Rolling Build

As for our last alternative build you can play as, we have our Keep it Rolling build. This requires slightly more Haste added to your gear if you choose to play it in order to compensate for the loss of Take ’em by Surprise.

However, this build provides some solid consistent bonuses to our throughput, mainly from Summarily Dispatched allowing us to receive up to a 30% damage buff and 25 Energy reduction cost on Dispatch after using it with 5 or more Combo Points.

Not only that, but we receive Keep it Rolling to extend the duration of our enhancements from Roll the Bones, and should be used when you have at least 2 or 3 buffs active from your original roll. You can look for True Bearing before using this as well since it greatly assists us with our cooldown reduction on a majority of our abilities.

Since our next Roll the Bones won’t overlap with the current buffs active after Keep it Rolling has been used, you can increase your buffs to 4 or 5 without having to rely solely on luck. Not to mention, this can completely change the game if you receive all buffs at once and extend those as well.

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Rogue Class Talents

In the Rogue Class talent tree, most of your talent choices will be mandatory when advancing onto each tier. Some of most noteworthy mandatory talents are:

  • Blackjack to reduce damage and healing on an enemy target by 30% after being affected by Sap or Blind, making it harder for healers to recover coming out of Crowd Control chains.
  • Cheat Death to survive during those clutch moments where a bit of extra delay can guarantee your recovery.
  • Deeper Stratagem, which synergizes phenomenally with Devious Stratagem in our spec tree for a total of 7 max combo points, allowing us to further maximize our burst coming out of our finishers.

There are some talents located in our class tree that can be swapped around depending on your composition and what you’re up against.

You can select Tricks of the Trade instead of Blackjack in its respective choice node if you want to play with Thick as Thieves to buff your teammate’s damage. This should only be selected when playing with another DPS that has a high burst profile, such as Fury Warrior, Devastation Evoker, and Frost Mage.

Iron Stomach can be selected instead of Unbreakable Stride if you aren’t facing a Frost Mage or Death Knight, or if you predict that you will be the primary kill target.

Another flexible choice from our default build is by opting out of Thistle Tea, Vigor, and Leeching Poison for Forced Induction, Supercharger, and Recuperator. Although Recuperator is a minor defensive boost while Slice and Dice is active, what we really want here is Supercharger and Forced Induction. These talents are quite potent mainly for our Between the Eyes burst windows, and can make Dispatch hit relatively hard as well if Between the Eyes is on cooldown.

With Feint being off the global cooldown in 11.0.5, this makes Elusiveness a potential grab instead of Cheat Death, as you can utilize it at clutch moments to reduce some heavy fire coming your way. However, if you aren’t too experienced with using Feint, Cheat Death still remains viable in its current state.

Outlaw Spec Talents

For our spec talents, most of these will be mandatory as you advance onto each tier. Some of the most noteworthy talents are:

We also have some optional spec talents worth noting here that you can could select in certain scenarios.

The biggest change here in our default build involves removing our talent point in Heavy Hitter and placing it in Combat Stamina to make our survivability very strong. In PvP, this is even more impactful as you gain a 15% Stamina bonus instead of 5%. This should be selected if you predict that you will be the primary kill target for the opposing team.

Additionally, you can select Float like a Butterfly instead of Sting Like a Bee if you are facing a melee cleave that you know will focus you down, or against double wizards for more uptime on Evasion‘s damage reduction as long as Elusiveness is selected. This makes you feel more tanky and can deter players from attacking you entirely.

Outlaw Rogue PvP Talents

In the current meta, your default Outlaw PvP talent loadout will typically include Take Your Cut, Enduring Brawler, and Smoke Bomb.

  • Take Your Cut buffs you and your allies Haste after using Roll the Bones for 15 seconds.
  • Enduring Brawler allows you to generate Opportunity stacks easier as long as you remain in combat. This takes some time to ramp up, making Outlaw stronger as the game progresses.
  • Smoke Bomb is considered to be your soft-locked pick as a Outlaw Rogue, but is generally more preferred than most options as this opens up more win conditions by playing off of the enemy’s trinkets.

Finally, you can swap to/from Smoke Bomb depending on the matchup, which include some of these optional talents:

  • Dismantle, which becomes more mandatory against powerful melee brawler specs, especially against Warriors after they use Warbreaker or Recklessness.
  • Veil of Midnight is another promising pick if you want to to remove bleeds like Feral Frenzy or Dragon Roar off yourself. Another neat mechanic this PvP talent provides is that you can immune incoming physical projectiles like Storm Bolt if you time it well enough, reacting similar to Shadowmeld.
  • Thick as Thieves is great if you are able to coordinate burst windows with your teammate, as you can buff their damage for a short duration after Tricks of the Trade has been used. This becomes more viable for classes that have heavy upfront burst damage, especially Devastation Evoker and Frost Mage.

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