Welcome to Skill Capped’s Guide on the Best PvP Talents & Hero Talents for Elemental Shamans in The War Within 11.0
All sections for Elemental Shaman PvP have been divided into corresponding sections for the most optimal hero talents, class talents, spec talents, race, stats, gear, enchants, gems, and macros. This will help you have a good understanding of Elemental Shamans in PvP for The War Within, the strengths and weaknesses associated with this specialization, and help you conquer the arena. This section will guide you on the best Elemental Shaman PvP Talents in The War Within.
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Table of Contents
The War Within expands our arsenal of talent options, which include our new talent hero talent trees, Farseer and Stormbringer. Since Stormbringer is quite lackluster in its current performance and is more suitable for M+, we will solely discuss how to best allocate your Farseer talent points.
Hero Talents: Farseer
Here we have our suggested default loadout for Farseer. Let’s go more in depth about how you can make the most out of these talents in PvP.
For our hallmark node, we have Call of the Ancestors, and as stated in the overview, this talent contributes a ton of bonus damage, or off-healing when we need to, once we summon an Ancestor. These Ancestors will apply a similar spell based on the one you used, but the damage they do is not affected by any damage modifiers. Additionally, the more Ancestors we have out, the stronger our duplicated heals or damaging spells are. We have multiple ways to summon an Ancestor; after we use Primordial Wave or Ancestral Swiftness, and occasionally from our core damaging spells with Routine Communication.
We also have a few talents listed in our Farseer tree that require some understanding in order to maximize their effects.
- Spiritwalker’s Momentum increases the duration of both Spiritwalker’s Aegis and Spiritwalker’s Grace by an additional one second after casting a spell.
- Ancestral Swiftness now replaces our Nature’s Swiftness, keeping its original effects while adding in some bonus modifiers. Our affected spell now deals 10% more healing and damage, and summons an Ancestor, which will already discussed from our hallmark node.
- Ancient Fellowship has a chance to summon another Ancestor after one expires. This synergizes fairly well with Final Calling, as our Ancestor throws out an Elemental Blast once it expires. This provides us with more uptime on Elemental Blast‘s randomized secondary stat buff.
Another flexible choice node located in this Hero tree is between Earthen Communion and Natural Harmony. We advise opting in Natural Harmony if you find yourself to be the primary kill target, predominately against setup-based comps.
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Shaman Class Talents
In the Shaman Class talent tree, most of your talent choices will be mandatory when advancing onto each tier. Some of the most noteworthy talents are:
- Greater Purge to remove 2 magical buffs on enemy targets instead of one, making us a bit more efficient with our globals. The only downside is that it is now on a 12 second cooldown.
- Stone Bulwark Totem to grant us a hefty absorb on ourselves upon use, but be mindful as this absorb can be purged off.
- Ancestral Guidance to help keep our team healthy if used at times where we are dealing some powerful upfront burst.
- Totemic Projection, which places your totems in different locations then where it was originally placed. This can be used to either protect your totems if placed behind pillars, or on targets to increase their effectiveness.
There will then be a few points which can be moved around depending on the composition that you are facing.
For your flexible class talents, Thunderous Paws can be more swapped around with other talents offered to us. This is dependent on your matchup and current composition played.
- Totemic Recall if you plan to make use of Static Field Totem as one of our optional PvP talents, mainly with another DPS that is heavily reliant on hard-casting to create momentum. This gives us more opportunities to use Static Field Totem, enabling us to drag our targets in the open more often.
- Poison Cleansing Totem to remove poison effects, and is great into Assassination Rogues, or Hunters that apply Chimaeral Sting to healers, which negates the silence effect if placed before the effect is active.
- Cleanse Spirit should be picked against classes that have powerful Curse spells, mainly against other Shamans to dispel Hex, or against Warlocks to remove amplified curses.
- Traveling Storms on maps where Z-axis is prevalent, mainly for Dalaran Sewers, Mugambala, and Blade’s Edge Arena.
Elemental Spec Talents
For our spec talents, most of these will be mandatory as you advance onto each tier. Some of the most noteworthy talents are:
- Aftershock to occasionally refund Maelstrom back to us after using Earth Shock or Elemental Blast. This is extremely helpful to our toolkit as Maelstrom is quite difficult to generate.
- Primordial Wave, which is significant to our burst damage. This applies Lava Burst to all targets affected by Flame Shock while also applying one on the target you used Primordial Wave on. You’ll want to have Flame Shock out on as many targets before using this cooldown.
- Splintered Elements makes Primordial Wave even stronger of a cooldown as it provides us with a flat 10% Haste buff after using it, and increases our Haste based on the number of additional Lava Bursts generated by Primordial Wave. Having more Haste makes it easier to throw the opposing team off-guard with a quick Hex or massive burst.
- Liquid Magma Totem to efficiently spread out our Flame Shock DoTs. This also works on targets behind pillars or out of Line of Sight as long as its in its AoE radius.
- Fire Elemental increases our Flame Shock ticks and will double its duration if pressed while Fire Elemental is active. In combination with Elemental Unity, you want to have your Fire Elemental up during your Primordial Wave or Ascendance burst windows as it increases your Fire damage.
As for our flexible talent points, you can opt out of Eye of the Storm for Elemental Equilibrium if you want your 30 second Primordial Wave burst window to be even stronger. In order to align it with its internal cooldown, its best to use a WeakAura to track it. This makes sure your burst is even stronger at times where it really matters.
Elemental Shaman PvP Talents
In most matchups, you’ll have a default loadout you’ll almost always select when entering in a PvP matchup. These are Shamanism, Totem of Wrath, and Grounding Totem.
- Totem of Wrath, as this summons a powerful totem that buffs damage and healing by 15% to all friendly targets affected when Primordial Wave is used.
- Shamanism is another newly introduced PvP talent we receive, which allows us to apply a weaker version of Heroism on ourselves and an ally every minute without receiving the Exhaustion debuff.
- Grounding Totem allows you to redirect harmful spells to the totem within 30 yards for 3 seconds, making it possible to negate some heavy hitting damage before the cast finishes, like Frost Bomb, or some magic Crowd Control, such as Fear or Polymorph.
However, we do recommend swapping from / to Totem of Wrath, or Grounding Totem if you find it to be negligible in certain matchups, to some of our optional talents depending on what you’re playing or up against.
- Burrow is a great choice if you feel like you’re going to be the primary kill target in setup compositions, primarily Jungle Cleave and RMP. This talent allows you to go underneath the ground for 5 seconds, giving you some additional movement speed and let’s you avoid all attacks while active. Once this spells ends its duration, you can come up and deal some hefty physical damage to any nearby target.
- Static Field Totem if you are playing with a Marksmanship Hunter or Affliction Warlock that needs to hard-cast in order to create momentum. This totem allows us to constrain targets in its radius until the totem has been killed. Pairing this with Totemic Projection, you’ll mainly use this to drag out targets in the open, launch targets away from your team to help peel, or pseudo Crowd Control enemy healers as long as your opponents are in its radius to begin with.
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