Welcome to Skill Capped’s Guide on the Best PvP Talents & Hero Talents for Discipline Priests in The War Within 11.0
All sections for Discipline Priest PvP have been divided into corresponding sections for the most optimal hero talents, class talents, spec talents, race, stats, gear, enchants, gems, and macros. This will help you have a good understanding of Discipline Priests in PvP for The War Within, the strengths and weaknesses associated with this specialization, and help you conquer the arena. This section will guide you on the best Discipline Priest PvP Talents in The War Within.
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Table of Contents
The War Within expands our arsenal of talent options, which include our new hero talent trees, Oracle and Voidweaver. Although Voidweaver is more exclusive to a 2v2 and RBG setting, we will encompass all important aspects of both Hero builds, starting off with our default Oracle build.
Hero Talents: Oracle
Starting off with our Oracle hero talents, let’s look at the core talents chosen that make up this build.
Premonition is our hallmark talent as this build, granting us four different spells in a specific rotation, similar to Paladin’s Blessing of the Seasons.
First up is Premonition of Insight to reduce cooldown of our next three spells. In most cases, you’ll be using this on both Penance, to buff our shield absorb with Weal and Woe, and Power Word: Shield, alternating between each other while Premonition of Insight is up to maximize our absorptions to the fullest.
Next we have Premonition of Piety for some nice enhancements to our healing done, especially with redistributing 70% of over-healing to allies, making Power Word: Radiance our strongest healing spell while this is active. Lastly, we have Premonition of Solace to apply a non-purgeable shield on the target you heal.
Then, we have Premonition of Solace. Once this is used, we can apply a non-dispellable absorb on ourselves or allies after your next direct healing spell.
Finally, we have Clairvoyance as our endcap node. This is available to press after all three spells in the rotation have been already used. Upon pressing Clairvoyance, you receive full benefit out of Premonition of Insight, Premonition of Piety, and Premonition of Solace all at the same time, and is considered one of your biggest healing cooldowns.
Starting off with our interchangeable choice nodes, we can select either Waste No Time and Miraculous Recovery.
- Miraculous Recovery allows you to use Power Word: Life more often and at a higher Health threshold. You will have to choose Power Word: Life in our Priest talent tree to make use of this.
- Waste No Time makes our Power Word: Radiance instant cast and reduces its mana cost by a solid amount after using any of our Premonition spells. Since we always use Ultimate Radiance as one of our PvP talents, we only make use of this for the reduced mana cost coming out of Power Word: Radiance.
Another choice node we can change around is Save the Day or Divine Feathers.
- Save the Day is your default talent pick here, as you can reduce your opponent’s uptime on your ally, and can be quite beneficial while your teammate is in a stun effect. You can also use this to safely protect your teammate behind pillars more easily.
- Divine Feathers makes you more mobile, and makes us more inclined to apply this on our teammates to increase their mobility as well.
Lastly, we have the selection between Fatebender and Perfect Vision.
- Fatebender is super convenient in non Solo-Shuffle matchups, as it increases our cooldown reduction from Premonition of Insight, more throughput from Premonition of Piety, and a bigger damage reduction on allies affected by Premonition of Solace.
- Perfect Vision is great for a bracket like Solo-Shuffle, allowing us to receive more uptime on our Premonition spells at times where we need it the most.
Hero Talents: Voidweaver
Next up we have our Voidweaver talents, and if you aren’t aware on what this build does, it focuses more on dealing damage while simultaneously assisting us with our Atonement healing. We recommend playing this build solely for 2v2, since it requires you to cast a good amount. Most of the time, you will be controlled and stopped on your casts in Solo Shuffle or in rated 3v3.
Let’s look at our core talents that require a bit more explanation in order to increase their effectiveness.
- Entropic Rift is our hallmark talent as this build, summoning an orb after successfully landing Mind Blast. This void-like orb chases the target that was hit by Mind Blast, and any enemy target near it will be hit every second with some Shadow damage.
- Darkening Horizon allows us to extend the duration of Entropic Rift up to 3 seconds, depending on how many Void Blasts have successfully landed. Void Blast is our node above that replaces Smite for an enhanced version of itself.
- Devour Matter is quite unique, providing us a way to consume all absorb shields with Shadow Word: Death on a selected target. This excels against other Discipline Priests to counteract their Power Word: Shield. This also buffs Shadow Word: Death in the process and grants us 1% mana if our selected target had a shield before it was removed.
- Voidheart and Void Infusion help out with our Atonement healing, and is most effective when Entropic Rift is active.
Diverting to our endcap node, we have Collapsing Void. This makes Entropic Rift deal more damage and grow in size the more Penance ticks you throw out, and once Entropic Rift expires, it explodes to all nearby damage for some hefty AoE cleave.
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Priest Class Talents
In the Priest Class talent tree, most of your talent choices will be mandatory when advancing onto each tier. Some of most noteworthy mandatory talents are:
- Shadow Word: Death to either execute your target, or break a majority of magic based CC.
- Phantasm, which offers more opportunity for Priests to land Crowd Control with Psychic Scream or avoid danger.
- Void Shift, allowing you to swap health with an ally and is not affected by dampening, denying any potential kills.
- Power Word: Life for that extra burst heal that synergizes even better with our Oracle tree, as we receive Miraculous Recovery for increased uptime and at a 50% health threshold before being able to use it.
- Void Tendrils for some extra control added into your toolkit, as you can either use it to peel melees off, or root healers out of a lengthy CC chain to extend it even further.
For our flexible class talents in our Oracle tree, Void Tendrils, Move with Grace, or Mind Control can be swapped around with other talents offered to us featured below.
- Death and Madness lets us use another Shadow Word: Death on a target if our first one did not execute the target at 20% health or below.
- Improved Purify against Shadow Priests to remove Devouring Plague.
- Shackle Undead to reduce the pressure coming from Unholy DK pets, but as it currently stands this isn’t really worth to pick up.
- Sheer Terror instead of Void Tendrils in our choice node, if you are playing as a spread pressure comp and want to reduce the chance of Psychic Scream breaking.
- Inspiration is great against double melee compositions to reduce incoming damage, and is applied on friendly targets by Penance or Flash Heal crits.
- Mental Agility to make us a bit more mana conservative after using some of our core utility spells.
You can use any of these promising talents for Voidweaver as well, but should remove Mind Control or Death and Madness in order to gain their effects.
Discipline Spec Talents
For our spec talents, most of these will be mandatory as you advance onto each tier. Some of the most noteworthy talents are:
- Atonement, which not only applies some direct healing from your damaging spells, and some minor damage reduction with Lenience, but greatly increases our healing and absorptions from Mastery: Grace. You’ll want to maintain Atonement on the enemy’s kill target as much as possible to dish out the most healing on players that need it the most.
- Purge the Wicked, and when you use Penance on a target affected by this, you can spread out this ability to a nearby target. This is only worth doing if your team is healthy and you can risk throwing out an offensive Penance, making our globals a bit more efficient. This also helps us obtain From Darkness Comes Light stacks quicker for more potent Flash Heals.
- Ultimate Penitence is your most notable cooldown as this specialization, aside from Pain Suppression. You can use this ability either defensively or offensively, depending on the current state of the game. If you want to use this offensively, make sure you apply Atonement to allies that are taking damage to heal them while firing Penances at your opponents.
If you decide to play our Voidweaver build, we highly suggest moving around some talents here that favor its playstyle.
If you feel more comfortable having Power Word: Radiance as an on-demand heal, you can opt for Light’s Promise and Power Word: Radiance at the expense of losing out on Abyssal Reverie.
- Mindbender, which acts identical to Shadowfiend, but reduces it’s cooldown to 1 minute. With our Voidweaver hero build, we now receive an enhanced version of Mindbender, Voidwraith. This ability deals some hefty damage with Void Flay, and if the target is at high health, expect Void Flay to crank the damage charts.
- Void Summoner makes casting more rewarding, as we can reduce the cooldown of our Mindbender whenever we successfully land Smite, Mind Blast, or Penance.
Discipline Priest PvP Talents
As a Discipline Priest, we have a default loadout that you will typically use in most matchups: Ultimate Radiance, Phase Shift, and Inner Light and Shadow.
- Ultimate Radiance makes Power Word: Radiance an instant cast spell, while also buffing its healing by 10%. This is super important if we ever feel like we are falling behind and need some extra burst healing to help us stabilize. This also makes applying Atonement on multiple targets a lot easier, as they receive this buff whenever a friendly target is affected by Power Word: Radiance‘s burst healing.
- Inner Light and Shadow gives you two abilities you can alternate between; Inner Light and Inner Shadow. Inner Light helps you become more mana conservative, making all your healing spells cost 10% less mana. Inner Shadow, on the other hand, increases our Spell damage and Atonement healing coming from our damage by 10%. We typically want to use Inner Shadow to increase our damage early in the game, and as the game progresses, we find more value out of Inner Light when dampening ticks in.
- Phase Shift as this allows you to avoid Crowd Control and incoming damage if timed correctly. It also pairs quite nicely with Phantasm, making it more forgiving to push in and throw out Psychic Scream.
You can also swap to/from Inner Light and Shadow, or Ultimate Radiance if you are playing as our Voidweaver build in 2v2, depending on which talents are required, to any of our optional talents.
Keep in mind that you should only remove Ultimate Radiance if you choose not to play with Power Word: Radiance as one of your Discipline tree talents.
- Purification is quite promising, as it allows you to have an additional charge on your dispel. This is extremely helpful into setup comps, like Rogue Mage, or into Mage Lock where the enemy team will be constantly applying Crowd Control on your team.
- Archangel or Strength of Soul, which can either be picked depending on preference. These are mainly chosen against comps that deal a lot of single target sustain damage, like double melee comps as they both help you keep up with the sustain damage they are dishing out. Keep in mind that you shouldn’t choose Strength and Soul into melees like Demon Hunters and Death Knights, as they can negate this effect.
- Catharsis is selected into dot cleaves, especially against Elemental Shamans, Affliction Warlocks, and Shadow Priests. This is because these classes are more likely to attack you and deal damage from their direct spells and dot effects. Not only does this allow you to redirect some damage back on your next Purge the Wicked, but you can deliver some nice Atonement healing if you accumulate a good amount of damage.
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