Welcome to Skill Capped’s Guide on the Best PvP Talents & Hero Talents for Affliction Warlocks in The War Within 11.0
All sections for Affliction Warlock PvP have been divided into corresponding sections for the most optimal hero talents, class talents, spec talents, race, stats, gear, enchants, gems, and macros. This will help you have a good understanding of Affliction Warlocks in PvP for The War Within, the strengths and weaknesses associated with this specialization, and help you conquer the arena. This section will guide you on the best Affliction Warlock PvP Talents in The War Within.
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Table of Contents
The War Within expands our arsenal of talent options, which include our new talent hero talent trees, Soul Harvester and Hellcaller. Although Hellcaller isn’t as preferable due to how punishable it can be, you can still make use of it, especially if you would rather keep more of a dot oriented playstyle, similar to how it was in Dragonflight. Let’s go into further detail on how you can make use of these new Hero builds.
Hero Talents: Soul Harvester
Here we have our suggest default build for Affliction Warlock, Soul Harvester. A majority of these talents contribute to your single target and spread pressure burst, giving us more instant cast damage to execute our preferred target. Now, there are some core talents in this tree that require a bit more explanation in order to conquer the arena.
As briefly touched on in our overview, our centerpiece node is Demonic Soul, giving you the chance to occasionally generate a Soul Shard with a Succulent Soul. This empowers your Malefic Rapture for more damage, while also applying some direct damage to all affected targets.
- Quietus, which synergizes with our node above, Shared Fate, providing us with some direct and AoE cleave damage every time we use Nightfall. This also buffs our Soul Anathema talent above Shared Fate for a stronger dot to all targets affected by our enhanced Malefic Rapture.
- Sataiel’s Volition not only increases our Corruption damage, but allows us to receive Nightfall through Haunt, increasing ways we can guarantee grab a Succulent Soul.
- Shadow of Death grants us 3 Soul Shards, with all containing a Succulent Soul, when we use Soul Rot, making Soul Rot one of our strongest cooldowns.
Hero Talents: Hellcaller
Next up, we have our alternative build, Hellcaller. As this build, you’ll want to look at getting as many Malefic Raptures off to increase your overall Wither damage. Let’s look more in depth at certain core talents that are imperative to your success.
- Wither, as mentioned previously, is what this build solely focuses on. This replaces your Corruption as a more enhanced version, which now stacks on all affected targets when we spend a Soul Shard on a damaging spell due to Blackened Soul.
- Curse of the Satyr, which minimizes globals used, as you now have the effects of both Curse of Weakness and Curse of Tongues in one spell.
- Malevolence is your 1 minute burst cooldown, dealing some direct damage on targets affected by Wither the moment this cooldown is used, while increasing Wither‘s stack count. Also, this increases your Haste by 8%, and allows you to generate an additional stack of Wither every time you spend a Soul Shard.
- Seeds to Their Demise will more likely be used as an execute, or when Malevolence is active, consuming each stack of Wither on the target every second until 1 stack is left.
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Warlock Class Talents
In the Warlock Class talent tree, most of your talent choices will be mandatory when advancing onto each tier. Some of most noteworthy mandatory talents are:
- Demon Skin, giving us a 0.2% absorb every second, which can stack up to 10%, and some added bonus to our armor. This makes us passively tankier all the time.
- Dark Pact, acting as our most frequently used defensive cooldown, aside from Demonic Circle: Teleport, providing us with a massive absorb on ourselves, and is the most valuable when dampening is at its lowest.
- Frequent Donor increases our survivability from the cooldown reduction on Dark Pact, providing us with more uptime on it. This talent is also great against setup compositions, especially into Subtlety Rogues, allowing us to save ourselves quite often.
Another potential flex change involves choosing Mortal Coil or Howl of Terror.
- Mortal Coil is our preferred default pick, granting us an additional Crowd Control effect on the incapacitate Diminishing Returns category that does not break on damage. Although this spell becomes quite versatile in how you choose to use it, it’s more preferred to use on your kill target, typically out of a stun, to keep the pressure rolling.
- Howl of Terror becomes more niche than in Dragonflight, as you can’t fear Windwalker Monk‘s images from Storm, Earth, and Fire, and should be picked against Subtlety Rogue based matchups where you want to deny the opposing team’s setups.
There will then be a few points which can be moved around depending on the composition that you are facing.
For your flexible class talents, Fel Domination can be more swapped around with other talents offered to us. This is dependent on your matchup and current composition played.
- Amplify Curse can be picked into classes that rely heavily on critting like Windwalker Monks, or casting in order to win the game.
- Nightmare to make sure our Fear does not break as easily from our dots.
- Darkfury if you need more uptime on Shadowfury to disrupt your opponents, and for it to possibly hit more targets as this increases its radius.
Affliction Spec Talents
For our spec talents, most of these will be mandatory as you advance onto each tier. Some of the most noteworthy talents are:
- Haunt, which is core to your single target burst as our Soul Harvester Hero build. This additional dot deals some hefty damage, while amplifying damage taken on the affected target by 10%. In combination with Improved Haunt, this is what makes its cast way faster and deal more damage. This talent gives us another way of applying Shadow Embrace to increase damage dealt onto our primary targets.
- Nightfall, which has been constantly mentioned, occasionally procs off Corruption to increase the damage coming out of Shadow Bolt or Drain Soul, depending on what you select. As it currently stands, you’ll be using this to empower your Shadow Bolt damage.
- Phantom Singularity is great when paired with Soul Rot, and if you choose Soul Swap as one of our PvP talents, you can apply this on two targets at the same time for some absurd cleave damage.
If you come across comps were it’s unlikely you’ll get much value out of Dark Harvest if you expect your Soul Rot to only affect one target, you can exchange these talents to these listed below.
- Ravenous Afflictions, increasing our flow of Nightfall procs, as we have a chance to proc this from our primary dots.
- Malefic Touch if you are not the kill target and can freely cast Malefic Rapture.
Affliction Warlock PvP Talents
Regardless of what Hero build you choose, your default PvP talents are:
- Jinx is significant for dot maintenance, allowing us to apply both Corruption and Curse of Agony with one global.
- Rot and Decay allows us to extend our primary dots on a target after hitting them with Shadow Bolt, which will typically come from our Nightfall procs.
- Impish Instincts is more convenient into melees, as this allows you to use Demonic Circle: Teleport more often whenever you are affected by melee attacks.
In most situations, you will be swapping to/from Rot and Decay or Impish Instincts, depending on the matchup and which talents are required, to some of these optional talents:
- Nether Ward allows you to reflect any incoming spell back to the original caster, and is super useful against caster comps to change the direction of the game into your favor.
- Soul Swap, which is crucial at times where you want to spread out your dots on targets that you’re way less likely to have uptime on, primarily Healers. This can assists us with our spread pressure and opens up potential kill windows.
- Gateway Mastery for larger maps like Tol’vir Arena, allowing your team to create more distance against the opposing team.
And in very niche cases where you need more defensive utility, swap out Rot and Decay for Soul Rip if you are already using Impish Instincts. Soul Rip reduces damage dealt and healing received by 25% for 8 seconds, and if enemies affected want to remove its effects, they can retrieve their soul, providing you more breathing room if melees choose to grab it. Be mindful, as this requires you to be near the target in order to work.
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