Welcome to Skill Capped’s Guide on the Best PvP Talents & Hero Talents for Feral Druids in The War Within 11.0
All sections for Feral Druid PvP have been divided into corresponding sections for the most optimal hero talents, class talents, spec talents, race, stats, gear, enchants, gems, and macros. This will help you have a good understanding of Feral Druids in PvP for The War Within, the strengths and weaknesses associated with this specialization, and help you conquer the arena. This section will guide you on the best Feral Druid PvP Talents in The War Within.
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Table of Contents
The War Within expands our arsenal of talent options, which include our new talent hero talent trees, Wildstalker and Druid of the Claw. With being Druid of the Claw being a bit lackluster in the current meta, we will encompass our Wildstalker hero talent tree more in depth for PvP.
Hero Talents: Wildstalker | Cleave Build
As for our preferred loadout, the build featured above is our recommended build in matchups where you want to steamroll your opponents with AoE bleed oriented burst. Down below, we have our core talents that make up this build.
For our hallmark talent, we have Thriving Growth, and described in our overview section, this provides us with bonus damage and healing coming out from Bloodseeker Vines and Symbiotic Blooms respectively. Both of these new abilities come from our periodic effects. For Bloodseeker Vines, this can apply to our targets from Rip and Rake, whereas Symbiotic Blooms can apply to our allies or ourselves from Regrowth.
Now we have more talents that require a more thorough explanation in order to optimize their effects in the arena.
- Strategic Infusion grants us some Critical Strike on some of our core combo point generators after using either Tiger’s Fury or opening from Prowl for 6 seconds. Not to mention, our hots have a higher crit chance after casting Regrowth for 10 seconds.
- Implant allows you to apply Bloodseeker Vines on any target affected by your next single-target melee ability, and occurs once you gain or lose Tiger’s Fury. This helps you maximize your Single Target and AoE burst in combination with Bursting Growth.
- Bursting Growth serves its purpose by delivering some AoE damage upon Bloodseeker Vines expiration, or after using Ferocious Bite on a target affected by Bloodseeker Vines.
- Resilient Flourishing passively extends the duration of Bloodseeker Vines and Symbiotic Blooms.
You also have some flexibility with our middle choice node, as we may want to select Entangling Vortex to make our Ursol’s Vortex more effective.
- Entangling Vortex is selected only if you play Ursol’s Vortex, as this ability is now enhanced with even more utility. You now root all enemies in place for 3 seconds after its initial pullback effect.
- Flower Walk is best picked if you plan to use Mass Entanglement from our class tree. This talent makes you move 10% faster if Barkskin is active, while giving you minor AoE healing beneath your character.
You can also swap out Bond With Nature to Harmonious Constitution for duels or double DPS, where you are the only one who is capable of healing.
Hero Talents: Wildstalker | Single Target Build
However, you do have the option of selecting our single-target build if you expect to solely attack one target at a time. Down below are the talents that selected in this build that make our single-target damage slightly higher.
- Merciless Claws enhances your Shred and Swipe damage to targets affected by your bleeds.
- One talent point in Tireless Energy has been added to further increase your Energy gain.
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Druid Class Talents
In the Druid Class talent tree, most of your talent choices will be mandatory when advancing onto each tier. Here are some of the noteworthy talents you will be using in The War Within.
- Cyclone as our lengthy Crowd Control effect that makes any target affected by it immune to any incoming heal and damage.
- Renewal provides a solid on-demand heal, and is not affected by dampening.
- Heart of the Wild adds some extra defensive bulk to our toolkit, reduces the cast time of Cyclone, and increases our healing, primarily from Regrowth.
There will then be a few points which can be moved around depending on the composition that you are facing.
As for our cleave build, look to opt for Typhoon or Matted Fur in cases where a curse dispel is not needed. This change is dependent on your preference and the matchup at hand.
As for our Single Target build however, you may want to remove Thrash for Matted Fur if you are the opponent’s kill target, or Remove Corruption if you are against Warlocks or Shamans.
Feral Spec Talents
For our spec talents, most of these will be mandatory as you advance onto each tier. Focusing on our single target build, the most noteworthy talents are:
- Predatory Swiftness to instantly cast either Regrowth or Entangling Roots for free regardless of what form you’re currently in. In most situations, you’ll be mainly using this on Entangling Roots to further control your opponents.
- Bloodtalons, which is super potent to our overall bleed damage when this buff is consumed. In order to make use of this talent, you’ll need to use 3 unique combo point generating abilities within 4 seconds to buff our damage on our next 3 Rips or Ferocious Bites.
- Berserk for that nasty buff to all of our abilities and attacks, while greatly assisting us with our combo point generation.
- Incarnation, enhancing Berserk‘s effectiveness. Not only does it last 5 seconds longer, but it reduces our energy cost on all abilities, and allows us to use Prowl once while in combat.
Now, if you do want to play a more single-target oriented build, exactly what was featured above in our Wildstalker talents section, you’ll want to pick up Merciless Claws instead of Thrashing Claws in its respective choice node. Additionally, we advise opting out of Primal Wrath for another point in Tireless Energy to increase both our Energy regeneration rate and maximum Energy.
Feral Druid PvP Talents
Depending on what talent build you play as in the arena, your PvP talents will be constantly swapped around due to composition variance.
If you play with our single target build, we recommend selecting Wicked Claws, King of the Jungle, and Tireless Pursuit.
- Wicked Claws is essential if you do not have a Mortal Strike effect tied to your composition, as your Infected Wounds applies a healing reduction on the target, up to 20%, and can be also applied with Rip.
- King of the Jungle increases our speed and healing taken up to 9%, depending on how many Rips we have active.
- Tireless Pursuit is a great addition to your toolkit as it increases your overall uptime on players, or allows you to create more distance while kiting. Also, make sure to check out our macro section to min-max this buff.
If you swap out of our suggested AoE build for more single-target damage, we suggest removing King of the Jungle for Ferocious Wound, while keeping the rest in tact.
- Ferocious Wound reduces the targets maximum health up to 6% after using max combo point Ferocious Bites, and you can only apply this to one player at a time. However, don’t let this sway you from making good swaps to different targets.
- Wicked Claws
- Tireless Pursuit
For your last PvP talent slot, all three suggested PvP talents can be swapped around with additional PvP talents depending on your matchup and current composition played. For King of the Jungle this can be swapped around if you expect that you can’t cleave as efficiently, as if you are against multiple casters are constantly spread apart, or Wicked Claws if you already have a class on your team with a Mortal Strike effect.
- Savage Momentum is excellent against caster comps, or against a caster that’s always bound to cast, reducing the cooldown on a few core spells by 10 seconds after successfully landing a kick.
- Strength of the Wild is a great utility spell, as you’ll mainly gain use out of this to increase your health by 15% in Bear Form, or to buff your Regrowth healing, as the first cast has a higher chance crit, while the rest have a way quicker cast time for a short duration. You’ll commonly use this against setup comps to throw out some off-healing on your allies during your enemy’s burst windows, or to buy you enough time in Bear Form to where your healer can swoop in and help stabilize your HP.
- High Winds if you want an easier time landing Cyclone, as this increases the range on our utility spells, as opposed to applying a healing and damage reduction on the affected target.
- Thorns is a promising pick against double melee comps in 3v3, or in 2v2 when facing up against melee and healer mirrors. If the enemy team is constantly training one target, this can help deter enemy players from attacking you or an ally.
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