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Best PvP Talents & Hero Talents for Restoration Druids – The War Within 11.0 PvP Guide

Welcome to Skill Capped’s Guide on the Best PvP Talents & Hero Talents for Restoration Druids in The War Within 11.0

All sections for Restoration Druid PvP have been divided into corresponding sections for the most optimal hero talents, class talents, spec talents, race, stats, gear, enchants, gems, and macros. This will help you have a good understanding of Restoration Druids in PvP for The War Within, the strengths and weaknesses associated with this specialization, and help you conquer the arena. This section will guide you on the best Restoration Druid PvP Talents in The War Within.

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Table of Contents

The War Within expands our arsenal of talent options, which include our new talent hero talent trees, Keeper of the Grove and Wildstalker. Let’s go more into detail on what build is best suitable for you depending on the composition faced or played.

Hero Talents: Keeper of the Grove

As for our preferred loadout, the build featured above is our recommended build in most matchups. Our healing is now more global intensive as we rely on Germination, but results in even more dispel protection, especially against Evokers who constantly apply Fire Breath to disrupt our buff maintenance.

Down below, we explain in more detail about the core talents we receive in our new Hero talent build.

Hero Talents: Wildstalker

Next up, we have our default loadout for the new Wildstalker hero talents. This build is recommended if you want to dish out damage and apply more Crowd Control while in Cat Form. Let’s look at the core talents chosen that make up this build.

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Druid Class Talents

In the Druid Class talent tree, most of your talent choices will be mandatory when advancing onto each tier. Here are some of the noteworthy talents you will be using in The War Within.

  • Cyclone will continue to be our main source of Crowd Control.
  • Renewal provides a solid on-demand heal, and is not affected by dampening.
  • Heart of the Wild adds some extra defensive bulk to our toolkit, while also reducing the cast time of Cyclone.

There will then be a few points which can be moved around depending on the composition that you are facing.

If you want to expand your arsenal of damaging spells in our default Keeper of the Grove build, you can remove talent points from Feline Swiftness, Well-Honed Instincts, Heart of the Wild, or Improved Stampeding Roar for Starfire and Starsurge depending on what makes the most sense from the matchup at hand. This synergizes quite nicely with Blooming Infusion in our Hero talents for more instant casts on Regrowth or Entangling Roots.

In cases where you aren’t against a Shaman or Warlock in our Keeper of the Grove build, you can opt out of Improved Nature’s Cure for Typhoon, or even Heart of the Wild if you removed it for Starsurge.

For our Wildstalker build, you have the option of playing more talents that can enhance your gameplay depending on the matchup at hand.

Against Mages or Warlocks that are bound to Crowd Control your target and have to cast in order to dish damage, you can remove talent points from Ironfur, Improved Rejuvenation, and Innervate for Killer Instinct and Skull Bash. Skull Bash is super helpful when used on casters to interrupt damage dealing spells, and even Crowd Control to increase your DPS’s uptime. You could also use this on healers to keep the pressure rolling, but only in certain cases where you aren’t vulnerable to Crowd Control or to a swap.

Additionally, you can substitute out talent points from Well-Honed Instincts, Innervate, and Lore of the Grove for Improved Stampeding Roar, Heart of the Wild, or Typhoon depending on what you prefer the most. These can provide useful utility to your team while decreasing your team’s survivability. Typhoon is super valuable against casters to pseudo-interrupt casts, or for Z-axis maps like Blade’s Edge Arena to knock players off platforms.

Finally, you can remove any of our flexible points mentioned already for Improved Nature’s Cure. This is best picked against Shamans with Hex or Warlocks that use Amplify Curse to buff their curses.

Restoration Spec Talents

For our spec talents, most of these will be mandatory as you advance onto each tier. Some of the most noteworthy talents are:

There’s also some flexible talents available to choose from, which involve swapping from / to Waking Dream based on preference or what you’re currently up against.

For our Keeper of the Grove build specifically, you can swap out the same talent for Verdancy, giving you additional healing from Efflorescence on multiple targets once your Lifebloom blooms.

On the other hand, we have some flexible picks as our Wildstalker Hero build, to which we suggest removing Renewing Surge for Master Shapeshifter, greatly assisting you with your mana regeneration if you are using your finishers with max combo points, mainly with Maim to initiate a lengthy Crowd Control stun. We also exchange Germination and Forest’s Flow for Budding Leaves, which grants you more Lifebloom healing, as well as Call of the Elder Druid. This talent in particular allows you to activate Heart of the Wild more frequently even if you don’t select it in our Class tree.

Restoration Druid PvP Talents

In the current meta, your default Restoration PvP talent loadout will typically include Focused Growth, Preserve Nature, and High Winds.

  • Focused Growth increases the healing done, while also reducing the mana cost of one of your primary healing spells, Lifebloom.
  • Preserve Nature empowers your Tranquility, reacting similar to Paladin’s Divine Shield, granting you a temporary immunity to any incoming damaging spell or Crowd Control as long as Tranquility is channeled. This makes Tranquility immune to being interrupted as well.
  • High Winds has been drastically changed from how it used to be in Dragonflight, as it now increases the range of Cyclone instead of reducing the affected target’s healing and damage dealt. In combination with Astral Influence, it will be way less risky to land Cyclone.

For your last PvP talent slot, High Winds will be swapped around with additional PvP talents depending on your matchup and current composition played.

  • Tireless Pursuit if you want more mobility, as this requires you to shift out of Travel Form or Cat Form in order to gain its movement speed increase.
  • Disentanglement is typically selected when choosing Verdancy on the Restoration talent tree, and serves more of a purpose when playing with melee cleaves to increase their uptime on targets or against Frost Mages to reduce their snare effects.
  • Early Spring doesn’t provide much value in arena, but is a very good option if you want additional Wild Growth healing for both Battleground Blitz and Rated BGs.
  • Thorns is best picked against double melee comps in 3v3, or in 2v2 when facing up against melee and healer mirrors. This can help reduce the sense of danger by deterring enemy players from attacking you or an ally.

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