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Best PvP Talents & Hero Talents for Fury Warriors – The War Within 11.0 PvP Guide

Welcome to Skill Capped’s Guide on the Best PvP Talents & Hero Talents for Fury Warriors in The War Within 11.0

All sections for Fury Warrior PvP have been divided into corresponding sections for the most optimal hero talents, class talents, spec talents, race, stats, gear, enchants, gems, and macros. This will help you have a good understanding of Fury Warriors in PvP for The War Within, the strengths and weaknesses associated with this specialization, and help you conquer the arena. This section will guide you on the best Fury Warrior PvP Talents in The War Within.

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Table of Contents

The War Within expands our arsenal of talent options, which include our new talent hero talent trees, Slayer and Mountain Thane. Since Mountain Thane is quite lackluster and provides no significant benefits, we will focus our attention solely on the Slayer tree.

Hero Talents: Slayer

Starting off with our Slayer hero talents, let’s look at the core talents chosen that make up this build.

Our centerpiece talent focuses on Slayer’s Dominance, passively increasing our damage as we gain both Slayer’s Strike for added consistent pressure, and Marked for Execution for bonus Execute damage.

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Warrior Class Talents

In the Warrior Class talent tree, most of your talent choices will be mandatory when advancing onto each tier. Some of most noteworthy mandatory talents are:

  • Shockwave, which when paired with Rumbling Earth, is your primary AoE stun, and is exceptional into melee cleave comps. Keep in mind that this ability is more of a micro CC due to its duration being nerfed from 3 seconds to 2.
  • Spell Reflection becomes more potent against casters, as this reflects one magic spell and can change how the game plays out if you reflect some nasty direct damage or some magic projectiles.
  • Thunderous Roar for that extra AoE bleed to add more to our sustained pressure.

There’s also the selection between Piercing Howl and Berserker Shout.

  • Berserker Shout allows us to break fears on our allies, and is highly suggested to pick up if you are facing a composition that has any kind of Fear related Crowd Control.
  • Piercing Howl is our pick in cases where we gain no benefit out of Berserker Shout, giving us more uptime on our abilities as this applies a massive AoE snare effect to nearby targets.

As for our only flexible class talent, Rumbling Earth can be more swapped around with Shattering Throw, depending on your matchup and current composition played.

Fury Spec Talents

For our spec talents, most of these will be mandatory as you advance onto each tier. Some of the most noteworthy talents are:

  • Bladestorm, added as one of our primary burst cooldowns, which has many modifiers attached to from in our Slayer Hero tree for increased uptime and damage.
  • Anger Management has incorporated its cooldown reduction on Bladestorm, reducing 1 second off after spending 20 Fury.
  • Rampage, as the bread and butter of Fury Warrior, giving us a way to dump our Rage for the hardest hitting ability this spec has to offer. On top of that, this is how you apply Slaughterhouse, which is one of your default PvP talents, to reduce healing on the target, and to make use of Anger Management.
  • Warpaint, which is reduced by half in PvP, but makes Enrage uptime more important in order to maximize your passive damage reduction.
  • Frenzy grants you a stacking Haste buff after using Rampage on your target. However, you lose your Haste stacks when swapping over to someone else, making it ideal to train one target if you want to deliver the most throughput.
  • Powerful Enrage increases our damage buff from Enrage, and makes it last a second longer.

Starting off with our flexible talents, you have the option to select either Powerful Enrage or Frenzied Enrage in its respective choice node.

  • Powerful Enrage increases our damage buff from Enrage, and makes it last a second longer.
  • Frenzied Enrage increases our Haste, making our rotation feel more fluid, and provides us with some quality of life improvements to our mobility when Enrage is active.

You can also exchange your talent point in Improved Bloodthirst for Fresh Meat if you expect to swap around quite a bit during matchups. This change is quite inconsequential though with how weak Bloodthirst is to our throughput.

Finally, as our last change, we suggest picking up Cruelty instead of Invigorating Fury against comps that aren’t always singling you down as their primary kill target.

Fury Warrior PvP Talents

In the current meta, your default Fury PvP talent loadout will typically include Slaughterhouse, Battlefield Commander, and Enduring Rage.

  • Slaughterhouse is your Mortal Strike debuff that stacks up to 12 times for a 3% healing reduction per stack, and doesn’t refresh when we apply more stacks. With Rampage dealing 4 strikes to your selected target, you apply a 12% healing reduction on each use, and since you can crank this up to 36%, expect this to be the strongest healing reduction in the game if quickly stacked, aside from Sharpen Blade in your PvP talents for Arms.
  • Battlefield Commander is just a passively strong option, as this makes all of our shouts way better than before. The most notable effects are Rallying Cry now breaking all root effects after used, and the cooldown reduction on Intimidating Shout, giving you another win condition as this makes your fear cooldown not line up with the enemy healer’s trinket.
  • Enduring Rage is great if you’re constantly getting kited, as it provides you with free Enrage procs when affected by a snare or root effect, assisting you with your Enrage uptime. You also have a chance to receive Recklessness at a short duration after coming out of Crowd Control, making it easy to efficiently throw out Slaughterhouse stacks once you connect to your preferred target.

Finally, you can swap to/from Enduring Rage, or Battlefield Commander if the enemy team doesn’t have any fear-like Crowd Control, depending on the matchup and which talents are required.

  • Battle Trance for some passive regeneration on your Rage and Health after using Raging Blow twice on your primary target, and is most favorable against Shadow Priest comps as you’ll have the most uptime on this spec.
  • Disarm is only valuable into a select group of classes; Rogues, Warriors, and Hunters. These are best used on their primary offensive cooldowns to prevent the enemy team from snowballing massive pressure.

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