Welcome to Skill Capped’s PvP Guide on Crowd Control Diminishing Returns
This guide will show you every category of Diminishing Returns and every Crowd Control effect associated with a Diminishing Returns effect. This will provide knowledge on how to use Crowd Control optimally, allowing you to know if a Crowd Control effect you use will result in a full or reduced duration on your opponents.
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Introduction
So what is a Diminishing Return? Diminishing Returns is an effect that is important in PvP, and results in a spell casted, with the same control category, to be reduced in duration if used on a player multiple times. If a control spell is used a second time, it reduces half in duration. If used a third time, reduced by half again, and then immune to that control category from any additional control spell of that category until the Diminishing Returns effect resets.
The Diminishing Returns effect has an internal cooldown of 18 seconds after the Crowd Control ends on your target. Most addons, Gladius, Diminish, and S-Arena, show these Diminishing Return durations, making it easier to prevent any reduction on your spell as long as you know the Diminishing Return effect of the spell you choose to use. In order to learn more about what spells belong to each category, down below will list all the current Cataclysm Classic Diminishing Return categories and the spells associated with each Diminishing Return effect.
Diminishing Returns Categories and Spells
Spells listed for each Diminishing Returns category will be commonly seen in PvP combat. These control spells are from powerful specializations that are used most frequently in arena matches, and from talents that players will most likely always choose.
Diminishing Returns | Common Spells |
Incapacitate | Hibernate, Freezing Trap, Wyvern Sting, Polymorph, Ring of Frost, Repentance, Gouge, Sap, Hex |
Stun | Gnaw, Bash, Pounce, Maim, Bad Manner, Intimidation, Deep Freeze (Shares DR with Ring of Frost), Hammer of Justice, Kidney Shot, Cheap Shot, Shadowfury, Bash (Spirit Wolves), Shockwave, Throwdown, War Stomp |
Random Stun | Impact |
Fear | Psychic Scream, Blind, Fear, Howl of Terror, Intimidating Shout |
Root | Entangling Roots, Nature’s Grasp, Freeze (Water Elemental), Frost Nova, Earthgrab |
Random Root | Entrapment, Improved Cone of Cold, Shattered Barrier, Improved Hamstring |
Disarm | Psychic Horror (Disarm Effect), Dismantle, Disarm |
Silence | Strangulate, Silencing Shot, Improved Counterspell, Silence, Garrote, Improved Kick, Spell Lock, Gag Order |
Horror | Psychic Horror, Death Coil |
Unique | Mind Control, Scatter Shot, Cyclone, Dragon’s Breath |
Spells listed for each Diminishing Returns category will not be seen as often as the spells above in PvP combat. These spells are from specializations and additional Hunter pets that are not considered as powerful.
Diminishing Returns | Uncommon Spells |
Incapacitate | Hungering Cold, Banish, Shackle Undead |
Stun | Monstrous Blow, Burrow Attack, Sting, Sonic Blast, Improved Polymorph, Holy Wrath, Aura of Foreboding, Axe Toss (Felguard), Demon Leap, Infernal Awakening, Holy Word: Chastise, Stoneclaw Stun, Concussion Blow |
Random Stun | Aftermath |
Fear | Scare Beast, Turn Evil, Seduction |
Root | Chains of Ice (Chilblains), Lock Jaw (Dog), Venom Web Spray (Silithid), Pin (Crab), Web (Spider), Paralysis, Freeze (Frost Shock) |
Disarm | Clench (Scorpid), Snatch (Bird of Prey) |
Silence | Nether Shock (Nether Ray), Avenger’s Shield, Arcane Torrent |
Unique | Counterattack, Bind Elemental |
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